Summary: Aantekeningen Play And Game
- This + 400k other summaries
- A unique study and practice tool
- Never study anything twice again
- Get the grades you hope for
- 100% sure, 100% understanding
Read the summary and the most important questions on Aantekeningen Play and Game
-
1 Hoorcollege 1: Introduction
This is a preview. There are 4 more flashcards available for chapter 1
Show more cards here -
What is a game?
Art, expression of culture, simulation, community tool to connect with people -
Four types of games (Caillois)
1. Agon (competition): how good are you determines whether you reach the goals
2. Alea (chance): luck and randomness determine (partly) whether you reach the goals
3. Mimicry (imitation): you can take on the role of something/someone lese
4. Llinx (vertigo): emphasis on movement/speed, the goal being to get an enjoyable feeling -
Perspectives about studying games
- game perspective: structure and technology of the game, and how these determine the player experience
- player perspective: how games are used in the real world, and what the effects are on players
- culture perspective: how culture affects games and vice versa, subcultures related to games -
Two groups of researchers
Formalists:
- focus on the games themselves or related philosophical questions (film studies)
- categorization
- reasoning
-> narratology (games as a way to tell stories) vs ludology (games as a collection of rules = gameplay)
Situationalists: focus on the players and culture
- context
- variation
- real experiences -
2 Hoorcollege 2 - Game elements + MDA framework
This is a preview. There are 17 more flashcards available for chapter 2
Show more cards here -
Examples of challenges / conflicts
- obstacles: phyisical, that stands in your way or mental, something you need to overcome
- enemies: either other players or AI controlled by the game
- dillemmas: strategic choices we need to make -
Context: Space or enviroment
this can have different amounts of dimensions (this can also be 0 for example with a quiz). A discrete space has a fixed amount of locations (chess etc), a continuous space has an infinite amount of that space (soccer field, you can be in that entire field). -
3 Hoorcollege 3 - Memory, perception + attention
This is a preview. There are 12 more flashcards available for chapter 3
Show more cards here -
Building blocks to our experience
-perception
- memory
- attention
- motivation
- emotion
- learning -
Low level perception
From sensation -> perception -> cognition
when you see perceiving these things, you start seeing organizations. In the cognition level you have knowledge about the things you perceive -
High level perception
Cognition -> perception -> sensation
you know what you are looking for and then start to look for particular elements. You try to see patterns and zoom in more detailed -
Short term memory (working memory)
Timespan of less than a minute,memory thendissapears or moves tolong-term memory .Players need toremember functions , therefore don'toverload them withinformation .
you canmemorise 7 +/- 2 items withoutdistraction with the first and lasthaving priority (primacy /recency ). But thisreceived critisicm : working memory
- approximately 4 things tomemorise is more likely
- you cancombine language and visual space
- we are not good atmultitasking
- thedeeper youprocess something the better wememorise
- Higher grades + faster learning
- Never study anything twice
- 100% sure, 100% understanding