Player experience I
4 important questions on Player experience I
Player experience is the whole experience
A good player experience
Is fun/enjoyable (subjective) = presence = flow (learning?)
Is engaging = successful & enjoyable.
Motivation: intrinsic vs. Extrinsic
intrinsic motivation: the task is the reward (autotelic) meeting a certain need. Competence (learning), autonomy (playing games) and relatedness (meeting others). Different player types have different needs to statisfy
- Higher grades + faster learning
- Never study anything twice
- 100% sure, 100% understanding
Intended PX vs. Actual PX
Presence = actual PX
So basically, everything (internal to the game, but also factors outside of our control) potentially affects presence, and presence is a way to create a more ‘intense’ experience. The key to presence seems to be social and/or perceptual realism (credibility), combined with meeting the player’s intrinsic motivational needs.
Q: is presence linked to enjoyment? The experience where you feel more present creates higher arousel, you have a more intense player experience. A lower level of presence, will give you a more relieved player experience. Candy crush can be put into bottom right,
The question on the page originate from the summary of the following study material:
- A unique study and practice tool
- Never study anything twice again
- Get the grades you hope for
- 100% sure, 100% understanding