Player experience I

4 important questions on Player experience I

Player experience is the whole experience

It is not about this moment of interacting with the game. Trailers build op expectations. Intellectualization of the product.

A good player experience


Is fun/enjoyable (subjective) = presence = flow (learning?)
Is engaging = successful & enjoyable.

Motivation: intrinsic vs. Extrinsic

cognitive engagement + behavioral engagement stimulate game elements that appeal to extrinsic motivation (e.g., reward systems) stimulate?


intrinsic motivation: the task is the reward (autotelic) meeting a certain need. Competence (learning), autonomy (playing games) and relatedness (meeting others). Different player types have different needs to statisfy
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Intended PX vs. Actual PX

Immersion = intended px
Presence = actual PX
So basically, everything (internal to the game, but also factors outside of our control) potentially affects presence, and presence is a way to create a more ‘intense’ experience. The key to presence seems to be social and/or perceptual realism (credibility), combined with meeting the player’s intrinsic motivational needs.
Q: is presence linked to enjoyment? The experience where you feel more present creates higher arousel, you have a more intense player experience. A lower level of presence, will give you a more relieved player experience. Candy crush can be put into bottom right,

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