Motivation, emotion + learning
3 important questions on Motivation, emotion + learning
Motivation: personality and individual needs
we are all different and have different experiences that decide how we engage with games and with what games we engage with.
Fixed intelligence: goals based on performance, feedback based on personal qualities, people cannot change this vs. malleable: goals based on growth, feedback based on effort.
Big Five: somewhat linked to player types
- Openness to experience
- Conscientiousness
- Extraversion
- Agreeableness
- Neuroticism
Dynamic difficulty adjustment
Extrinsic vs intrinsic motivation
Extrinsic motivation can undermine intrinsic motivation if it gets in the way of autonomy, competence and or relatedness. You can avoid this by reframing what you reward players for. Particularly giving feedback on a player’s progression is effective, this is building competence by letting the player know he/she is getting better at something.
The question on the page originate from the summary of the following study material:
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