Motivation, emotion + learning

3 important questions on Motivation, emotion + learning

Motivation: personality and individual needs


we are all different and have different experiences that decide how we engage with games and with what games we engage with.

Fixed intelligence: goals based on performance, feedback based on personal qualities, people cannot change this vs. malleable: goals based on growth, feedback based on effort.
Big Five: somewhat linked to player types
-    Openness to experience
-    Conscientiousness
-    Extraversion
-    Agreeableness
-    Neuroticism

Dynamic difficulty adjustment

Don’t frustrate but don’t make it too easy: tailoring. For example: before the game starts they give you a practice round and after that they alter the game to your level. Or change the strategies of the enemies based on your choices.

Extrinsic vs intrinsic motivation


Extrinsic motivation can undermine intrinsic motivation if it gets in the way of autonomy, competence and or relatedness. You can avoid this by reframing what you reward players for. Particularly giving feedback on a player’s progression is effective, this is building competence by letting the player know he/she is getting better at something.

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