Mental Health and eHealth Technology
24 important questions on Mental Health and eHealth Technology
What are the different types of eMental Health interventions aimed at direct provision of behavioral interventions? (6)
2. MOOIs
3. Mobile applications
4. Games
5. Social media
6. Virtual Reality
What do internet websites entail when using them as eMental Health intervention?
What do most eMental Health interventions have in common?
- Higher grades + faster learning
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What is the disadvantage of delivering human support for online interventions?
What is the difference between consumable and non-consumable interventions?
What are the proper metrics of evaluation in MOOIs? (3)
2. The cost of reaching those people
3. Documented outcomes
What is the trade-off in choosing for MOOIs or different interventions?
In what light should the use of Internet websites be considered? (3)
2. Target populations
3. Overall goal of the website
What should future research focus on with regard to the use of internet websites? (3)
2. If certain features are more effective for specific groups of people
3. How to best recruit and engage people
What is known about the accessibility of mobile applications?
Why is the number of disorders addressed through mobile applications lower than through websites?
What are the differences in the use of mobile apps and desktops?
What should future research regarding mobile applications focus on?
What could be the reasons for mobile apps having more features?
What is the difference between gamification and serious games?
What is a recent development in the use of serious games?
What are the reasons for people being aware that games are intended to be used for therapeutic processes? (2)
2. Might require professional involvement
What games are used that people usually don't know of that these have therapeutic aims?
2. Attentional bias
What is the reason that Internet support forums have very little benefit for mental health?
Why do interventions tend to be effective that are embedded into social media?
What has research on how content on social media platforms can act as interventions in various populations in need shown?
What are the advantages of the use of VR in mental health care? (2)
2. Might be superior to in vivo exposure therapy (might be mediated by therapist availability)
What is a major challenge for the implementation of VR treatments?
What are the main barriers to implementing eMental health? (3)
2. This can be enhanced by human support, but this greatly increases the cost and reduces the scalability.
3. It is unclear whether eMental health is cost-effective when implemented in practice (naturalistic evaluation - increased costs)
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