Summary: Ecology Final
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Ecology Final
This is a preview. There are 40 more flashcards available for chapter 29/04/2015
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List of Plant Adaptations to Herbivores
- Structural Deterrence
- Chemical deterrence
- Plant communication?
- Allocation of plant resources
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Plant Structural Deterrrence
Adaptations can. . .- Lower nutrient availability
- Become less palatable
Morphological deterrents:- Thorns/spines
- Tough seed coats
- Sticky sap/resin
- Structural elements (silica in leaves)
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Plant's Chemical detterence
Secondary Compounds- Metabolic by-products
- De novo adaptation
- Repelients (tannins)
- Toxins
- Hormone/pheromone mimics
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Allocation of plant Resources
E trade off: reproduction <--> defense <--> Growth
Evolutionary "decision" in E allocation- Spatial/temporal vulnerability --> Energy cost/benefit to deter grazer
Factors involved in "decision"- Availability of plant to herbivores
- Plant architecture
- Seasonal scarcity
- Specialized herbivores involved?
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Herbivory Mostly negative effects on plants
Evolutionary time (long term)- Eating seeds: decrease in plant fitness
Ecological time (short term)- Decrease photosynthesis and E to replace leaves
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Herbivory Grazing may be beneficial for plants
Grazing can increase:- Seed production
- Biomass production
- Nutrient Content
How do these effects this come about?- Removal of old leaves (b/v take more energy to upkeep older leaves)
- Alternation of hormone distribution
- Increase productivity to compensate for loss
2 1/2 : 1 Fitness -
OFT (Optimal Foraging Theory) Definition
Maximum possible energy return (E) under a given set of foraging conditions
2 groups -
Fundamental assumptions of OFT
- Foraging is genetically controlled (as a result, it can be shaped by natural selection)
- Fitness is related to net E intake (Fitness has to be linked to how much energy the forager is taking in)
Net E = Total E consumed - foraging E -
Marginal Patch Theory
Increase time spent; decrease food (E) in patch
Predator leaves, spends E to travel
Decision: E gained at time it leaves E gained levels off, time to go
Patches Closer Together- Travel time is low
- Energy loss associated with travel decrease
- Spend less time in original patch
Patches Far apart- Travel time is high
- Too much energy spent on traveling
- More time spent in Original patch
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Three Components to Calc. E Gain rate
- Energy content of food resource
- Search Time
- Handling Time
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