Summary: Innovation & Entrepreneurship

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  • Lecture 1.1

    This is a preview. There are 3 more flashcards available for chapter 14/04/2015
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  • Explain open service innovation

    Open
    - cooperation withothers
    - “together” strong

    Services
    - Prevent the commodity trap
    - Producing is gettingcheaperandcheaper
  • Why open innovation?

    Open
    Most nerds workoutside
    External R&D canaddvalue
    Participate in R&D
    Improved business model
    Share Intellectual Property
    ClosedMost nerds workhereOurown R&D is the sourcesSelfdiscovered => first on the marketBest ideas = profitControle over Intellectual Property
  • Product or services innovation?

    Succes rate of product innovation is low! Open services innovation should be better, you work together with your customers.
  • Why is traditional innovation hard to complete these days?



    These days: harder to compete
    - Lowercostregions
    - Increasingflow of knowledge
    -Shortening product life spans


    Escaping the commodity trap


    Shift towards services
  • What is the concept for open services innovation?

    1. Think of your business as a service business
    2. Co-creation
    3. Open innovation
    4. Transforming business models
  • Think of your business as a service business

    - Utilization  of resources
    - Services platform 
  • What are the dutch topsectors for the funding programs?

    - High tech
    - Water
    - Life sciences
    - Creative industries
    - Logistic 
    - Agro-food
    - Chemie
    - Tuinbouw
    - Energy
  • Lecture 2.1

    This is a preview. There are 5 more flashcards available for chapter 21/04/2015
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  • The strategic advantage of tacit information


    •Tacit information from the custumers is valuable. It creates a competive advantage.



    Wallmartexample
    •Custumerneeds in case of a hurricanes
    •Former sales
    •[flavored pop-tarts]
  • Difference between co-creation and co-design

    Co-design the end user is invited to actively participate in the design process. Basic principle of co-design is not technology but the users desires and needs. Co-creation is one method in which users think of solutions and help consider the conceptualization
  • Lecture 3.1

    This is a preview. There are 18 more flashcards available for chapter 23/04/2015
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  • What is the want, find, get, manage model?

    Want: What are our resource needs? Which ones should we internally develop. Which should we find externally?

    Find: How do we find and evaluate the external sources of technology and capabilities that will fulfill our wants?

    Get: What processes will we use to plan structure, and negotiate an agreement to access external resources?

    Manage: What tools and metrics will we use to implement and manage ongoing collaborative relationships?

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