Summary: Mobile Systems

Study material generic cover image
  • This + 400k other summaries
  • A unique study and practice tool
  • Never study anything twice again
  • Get the grades you hope for
  • 100% sure, 100% understanding
PLEASE KNOW!!! There are just 42 flashcards and notes available for this material. This summary might not be complete. Please search similar or other summaries.
Use this summary
Remember faster, study better. Scientifically proven.
Trustpilot Logo

Read the summary and the most important questions on Mobile Systems

  • 1 User-Centered Design

    This is a preview. There are 1 more flashcards available for chapter 1
    Show more cards here

  • Difference beween interaction with mobile and desktop systems (Chittaro):

    -   Mobile devices are limited in their input-output capacities (screen, keyboard, buttons, sound)

    -   Less powerful hardware

    -   Limited support for multimedia and multimodal application

    -   Slower connectivity

    -   Context has much deeper effects on interaction

  • Context effects on the move (Chittaro):

    -   Hardware: small screen, limited I/O

    -   Perceptual: Physical parameters (illumination, noise, vibration, notion) are limiting/excluding modalities

    -   Motor: Mobile conditions impair user's ability to fine control the movements (sitting in a car)

    -   Social: Social norms related to different environment (sound in theatre)

    -   Cognitive: limited attention to interaction
  • Three types of user's distraction caused by mobile devices (Chittaro):

    -   General withdrawal of attention: eyelid closure or eye glances away

    -   Selective withdrawal of attention: selective filtering of information based on expectations rather than the actual situation

    -   Mechanic interference: body shifts out of the neutral position (reaching for a mobile phone)
  • Exploit context awareness to minimize attention requirements and cognitive workload in 3 levels (Chittaro):

    -   Information: only relevant information to the task at hand

    -   Modalities: device should choose the best modalities or combination of modalities to the task and context

    -   Functions: offer functions which are helpful, and disable functions that users cannot do in the current situation
  • Jordan (2000) framework of pleasure:

    -   Physio-pleasure (tactile feedback)

    -   Socio-pleasure (social interaction)

    -   Psycho-pleasure (usability)

    -   Ideo-pleasure (supporting values)
  • 4 Design approaches (Cooper et al.):

    -   User-Centered Design: Focus on users, their goals, needs, and context

    -   Activity-Centered Design: Main focus on activities

    -   Systems Design: Consider needs of the system as a whole. System included people as well as multiple devices

    -   Genius Design: Only works for experienced designers (Apple)
  • Evaluation Methods (Bentley & Barrett):

    -   Home tours, Field visits

    -   Diary/voicemail studies, Probes

    -   Semi-structured interviews

    -   Content analysis

    -   Field trial with prototype

    -   Instrumentation

    -   Usability Evaluation (KLM - GOMS (Goals, Operations, Methods, and Selection rules), Questionnaires)
  • User-Centered Design Process

    -   Ideation

    -   Design

    -   Build

    -   Test

    -   Observation
  • Maslov (hierarchical ordering of needs):

    -   Physiological

    -   Safety

    -   Love/belongings

    -   Esteem

    -   Self-actualization
  • 2 Evaluation

    This is a preview. There are 6 more flashcards available for chapter 2
    Show more cards here

  • Keystroke Level Modelling (KLM):

    -   Evaluation method that does not require users

    -   Model sequence of operations to level of individual keystrokes

    -   Assign durations to each operation

    -   Based on GOMS method (Goals, Operations, Methods, Selection rules)

    -   Useful for comparing designs in terms of efficiency
PLEASE KNOW!!! There are just 42 flashcards and notes available for this material. This summary might not be complete. Please search similar or other summaries.

To read further, please click:

Read the full summary
This summary +380.000 other summaries A unique study tool A rehearsal system for this summary Studycoaching with videos
  • Higher grades + faster learning
  • Never study anything twice
  • 100% sure, 100% understanding
Discover Study Smart

Topics related to Summary: Mobile Systems