Prototyping and wireframing - About Low-fidelity prototypes
7 important questions on Prototyping and wireframing - About Low-fidelity prototypes
"...sketchy and incomplete, that has some characteristics of the target product but is otherwise simple, usually in order to quickly produce the prototype and test broad concepts"
- Broad concepts and mental models
- Finding out if users "get it"
- Optimising flow
- Quick
- Cheap
- Catches potential problems early
- Low skill level needed
- Higher grades + faster learning
- Never study anything twice
- 100% sure, 100% understanding
- Testing flow
- Testing product concepts
- Testing mental models
- Define the flow
- Sketch screens and screen states
- Sketch elements
- Stitch together
- Quick
- Cheap
- Manipulate on the fly
- Validates ideas early
- Users more open to provide criticism
- Limited learning
- Could be difficult for testing participants
The question on the page originate from the summary of the following study material:
- A unique study and practice tool
- Never study anything twice again
- Get the grades you hope for
- 100% sure, 100% understanding